| NEOLODGE QUICK LINKS | home | forums | search | neolodge network | site blog | our quality standards | help |
1. Today we pay another visit to Neovia, however this time, there is no need to visit Sophie! Instead, click on the foggy area to the left of the building with the blue striped awning. ![]() 2. Gilly will enter the lobby of the Meepit Oaks Sanatorium for the Psychologically Fragile. The deserted lobby has a pile of papers on the desk. Click on them until you pick one up and add it to your quest inventory. ![]() Gilly needs to collect 5 pages from a journal .
![]()
3. To the left of the desk are 2 lampstands. Click on the one with the ratty shade to add it to your inventory. ![]() You pull on the lamp until the last rusted bolt breaks free of the floor. 4. Click on one of the doors on either side of the desk to enter the corridors of the asylum. Some of the doors will refresh the page. ![]()
5. One door will take you to a Courtyard. There are 4 different doors there to choose to explore other parts of the sanatorium. ![]() 6. Gilly needs to find 3 different rooms. It makes no difference which order the rooms are found in. One room has a Zomutt guarding the door. Click on the paper on the floor to add it to your inventory. Click continue. ![]() 7. Clicking on the Zomutt at this time will make him unhappy. ![]() Grrrrrr...
8. The Dining Room is full of Zombies. Click on the paper on the floor to add it to your inventory. Click continue. 9. Clicking the Zombie on the right will cause the Zombies to chase Gilly into another room. ![]() The zombies chase you into another room! 10. Clicking the Zombie on the left inspires Gilly to pick up the lamppost from the inventory and chase the Zombies away. ![]() You bludgeon the zombies with the lamp, forcing them to flee!
11. Once the Zombies are gone, click on the pocket of the skeleton to find a key. ![]() ![]() You find a small, shiny key in the pocket. 12. The key is needed in the Supply Closet to unlock the cupboard door. ![]() 13. Click on the pocket of the skeleton to find a key. Click on his pocket to find another page of the journal. 14. Click the note on the door to read it. ![]() The note reads: "Dr. Valus - I put a lock on the supply cabinet like you asked, so that Dr. Kirkbride will stop stealing gardening supplies. I've got the key. Let me know if you need it. - Miles" 15. After clicking continue, click the lock on the cupboard to open it. ![]() You unlock the closet door with the shiny key! 16. Inside the closet is a shovel. Click on it to add it to your inventory. ![]() ![]() You take the shovel from inside the closet. 17. Return to the Courtyard and click the grassy areas to dig. Continue digging until you find a bone. If you are having trouble finding the bone, make sure you have collected the first 4 journal pages and have been in the room with the Zomutt. ![]() You dig a hole with the shovel. There seems to be something in the hole. ![]() 18. Click Continue. Now in the Courtyard, you will see the pile you were digging with the bone sticking out of it. Click on the bone to add it to your inventory. ![]() 19. Go to the room with the Zomutt. This time when he is clicked you takes the bone and is distracted.
![]() 20. While the Zomutt is chewing the bone, click the lock on the door to open it. ![]() 21. Enter the new corridor and click on the doors until you find the one with a journal page underneath it. ![]() ![]()
22. When you find the door with the page under it, click on the page to pick it up. ![]() 22. Click on the lock of the door to open it. ![]() The rusty key works in the lock, opening the cell door. Credit: This guide was written exclusively for NeoLodge.com by Georgie. News reported by Nynex. 2006-11-15 02:41:54 am | ||||||||||||||||||
© 2005 - 2008, NeoLodge.com/RowGo, Inc. | Some Images © 2000-2008 Neopets, Inc. All Rights Reserved. Used With Permission
terms of service | privacy policy | copyright/ip policy
terms of service | privacy policy | copyright/ip policy






































