June 8th 2006 sixteen teams are going to face off in what will be later known as the largest inter-Neopian clash in history! The Altador Cup is the most prestigious adornment any Neopian athlete can bear. For the past thousand years the rumoured holder of the cup was Altador, but it is now time for the other lands to get a shot for the cup! Which team will you choose?

Once you've chosen your team, click on the Fire Yooyu on the bar above, that should have replaced the hideous Quiggle, to play.

In general, Yooyuball isn't the hardest game TNT could have pulled out, but in fundamentals it is rather entertaining and if played against another Neopian, possibly challenging. Essentially, the game is just like soccer in the fact that you have a ball (pretend the soccer ball is made of fire, snow, has spikes, or wings) that needs to get in the opposing team's net. The hardest part about this game is learning the controls, and once you've got that down pat, you're ready to play!

The Commentors
If you are participating in the cup; whenever you start a match with an opposing team, the two commentors give a little blurb about how the opposing teams are doing. They also have three different speeches for if you lose, if you win, or if you tie. We'll probably be seeing quite a few of these two by the time the contest is over.

Controls
As I said, the most complicated part of the game is the Controls. Not necessarily the buttons and controls themselves, but how they work and when to use them. To control the people in the game you use...

The Mouse - There are three functions of the mouse in this game:

  • To select a player - Move your mouse over any player on the field to select him. You know your targeted player is selected by the little white circle around him.
  • Moving your player - Once your player is selected move your mouse in the direction you want your character to go. If you haven't got a player selected, click on the area of the map that you want one of your players to go to and the closest one will travel there. A small X will mark the spot where your player will eventually stop. This is a great way to have more than one player travelling at the same time. Please note however that the goalie cannot exit his little box around the net.
  • Passing the ball - Move your mouse in the direction you want the ball to go and left click to launch the ball in that direction.
The Keyboard - Yes, as if that wasn't complicated enough, now there's more!
  • Spacebar / S - Press this to unselect your character. However, this isn't necessary to switch your characters, you can simply move the mouse on top of the player you wish to control.
  • A / D - You can use this to toggle between players you wish to control. This doesn't help much, but its an option.
  • Shift - If one of the opposing team's players has a break-away, press this key to make all your players return to their original positions in your chosen formation. This is easier than using the 'X' tactic.
It is worth noting that the goalie can only hold the ball for five seconds. If it goes over the time limit the yooyu jumps out of his hands for any other player to try and get.
Game Set-Up
Before you start playing you have set-up decisions to make, one of which is very important. The second isn't important at all!

The first decision you have to make is what starting positions your players will be in. Your three choices are:




3+1 , the first option, is the best option for people who are very offensive in their playing. If you want to get alot of points and aren't concerned about your defense, this is the better option for you. 1+3 is for if you're playing highly defensive, and 2+2 is somewhere in the middle. Each position has it's own strategies, tricks, and disadvantages. If you can't decide which one you like, look at your team page, which tells you how many defensemen and forwards each team has. So if, for example, you are on Team Tyrannia, which has three forwards, one defender and a goalkeeper, you would do well to experiment with the 3+1 starting lineup.

The second, less important decision you are asked to make is what direction you want to play in. This really doesn't make a difference in your gameplay and my only advice in this matter is that you choose one, and stick with it, that way you stay used to the one you picked and don't mess up thinking you're scoring on the opponent's goal when you're really scoring on yourself.




Yooyus

The yooyus are the reason Yooyuball has its name. You see, the balls aren't just any type of ball, they're petpets rolled up into balls! There are seven different types of Yooyu you see on the playing field, each with their own dis-advantages:
Normal
This is your run-of-the-mill yooyu. Although relatively fast compared to the others, its dependable in that it always travels in a straight line and is the easiest to score with.
Robot
It's debatable which one is slower, the Snow or Robot yooyu, but either way they are ridiculously slow. The only difference is that the robot yooyu has a tendency to turn red and blow up if it's not scored with quickly enough.
Faerie
When passed, the Faerie yooyu flies up into the air with its shimmering wings, and sometimes changes direction, so you're never quite sure where it will land.
Fire
This is the fastest Yooyu on the court. Computer players tend to pass it quickly as it burns. If you hold it for too long, it will jump away and be available for any other player to grab at.
Darigan
This is the hardest Yooyu to score with because whichever way you aim, it goes in the opposite direction. When you shoot it, make sure you are far away from the other players so that it doesn't go directly to them.
Snow
The Snow yooyu is best passed at short range, as opposed to across the field, because it slows down quickly and stops.
Mutant
The mutant yooyu is covered in spikes and is passed quickly among the computer players. You never know if it will go in a straight line or curve around the other players.
Tips and Tricks

From personal experience, I get annoyed when the opposing player is already moving towards the ball. Therefore, I made a diagram on where to put your mouse so that after the Yooyu mini-movie is over your character is automatically selected depending on which starting line-up you've chosen:


Strategies


Like mentioned above, there are many different strategies I have my own, other have theirs.

I organize my strategy in 3 categories depending on the circumstances of the field:

Starting Line-Up: 3+1
What to do...
When you just start: Use the athlete in the center and go towards the ball, pass backwards either to the left or right forward - preferrably the opposite side as the player moving towards the center.
On offense: On your side of the field, you need to get yourself and as many other players to the other end of the field - your opponent's end - as quickly as possible. To do so, press S or the spacebar and click three times on the other side. Your three forwards should start moving towards three X's. Once there, pass between your characters until you have the ball on the opposite side of the field as the goalie. There you shoot for the corner of the net closest to you.
On defense: If you've managed to get all your players to the other end of the field, press Shift to bring them all back. In the meantime, use your one remaining defenseman and goalie to defend the net until re-inforcements arrive. Use your other characters as picks in front of the net, so that the offense has less of a chance at a goal.

If you have another strategy you'd like to see up on this page, please submit it at our forums.


Credit:
This guide has been written exclusively for NeoLodge.com by Joey
This guide has been edited by Georgie

10/06/2006
 

About the Ads

© 2005 - 2008, NeoLodge.com/RowGo, Inc. | Some Images © 2000-2008 Neopets, Inc. All Rights Reserved. Used With Permission
terms of service | privacy policy | copyright/ip policy